“Whatever your determination or will power, it is foolish to try to change the nature of things. Things work the way they do because that is the way of things.”
Miyamoto Musashi translated by Stephen F. Kaufman

The Martial Artist’s Book of Five Rings

David Graeber on Creating Each Other

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imagining economies in which we primarily create each other … and along the way some “things”:

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Vortex – Bladeless Wind Turbines

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I remember seeing this a while back … nice to them making concrete progress and speaking of commercial version:

source

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Poor Decisions

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Scarcity impinges on your mind. People behave differently when they perceive a thing to be scarce.

… Scarcity narrows your focus to your immediate lack, to the meeting that’s starting in five minutes or the bills that need to be paid tomorrow. The long-term perspective goes out the window.

… Compare it to a new computer that’s running ten heavy programs at once. It gets slower and slower, making errors, and eventually it freezes — not because it’s a bad computer, but because it has to do too much at once. Poor people have an analogous problem. They’re not making dumb decisions because they are dumb, but because they’re living in a context in which anyone would make dumb decisions.

… There’s a key distinction though between people with busy lives and those living in poverty: You can’t take a break from poverty.

… It all started a few years ago with a series of experiments conducted at a typical American mall. Shoppers were stopped to ask what they would do if they had to pay to get their car fixed. Some were presented with a $150 repair job, others with one costing $1,500. Would they pay it all in one go, get a loan, work overtime, or put off the repairs? While the mall-goers were mulling it over, they were subjected to a series of cognitive tests. In the case of the less expensive repairs, people with a low income scored about the same as those with a high income. But faced with a $1,500 repair job, poor people scored considerably lower. The mere thought of a major financial setback impaired their cognitive ability.

… in addition to measuring our gross domestic product, maybe it’s time we also started considering our gross domestic mental bandwidth.

poverty is not a lack of character. It’s a lack of cash.

source via James Wallbank

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Artificial Intelligence: Game Kills Players

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A bug in Elite Dangerous caused the game’s AI to create super weapons and start to hunt down the game’s players. Developer Frontier has had to strip out the feature at the heart of the problem, engineers’ weaponry, until the issue is fixed.

… The AI was crafting super weapons that the designers had never intended.

Players would be pulled into fights against ships armed with ridiculous weapons that would cut them to pieces.

… weapons have been removed from the game, giving the dev team time to investigate what’s been causing the bug.

source

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Christopher Alexander on Despair

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